← Back

Chrono Mage

Chrono Mage
35/35
Time Energy: 5/5
Shadow Knight
30/30

Chrono Mage ×

Time Manipulation: You can rewind turns to undo actions!

Time Energy: Starts at 5. Rewind costs 3. Regenerates 1 per turn.

Time Cards: Some cards manipulate time - peek at enemy moves, slow time, etc.

Rewind: Undo your last turn and restore previous state!