Seed:
Floor: 1
HP: 30/30
ATK: 8
DEF: 3
SPD: 5
Lv: 1
XP: 0/10
Gold: 0
Score: 0
Roguelike Generator ×
Movement: Arrow keys or WASD to move. Enemies move when you do.
Combat: Walk into enemies to attack. Damage = ATK - enemy DEF.
Items: Walk over items to pick them up. Potions heal, equipment boosts stats.
Level Up: Gain XP from kills. Choose stat to increase on level up.
Boss: Every 5 floors has a boss. Tougher enemies as you descend.
Descend: Reach the stairs to go deeper. Score = floor x enemies killed.
Seed: Enter a seed to replay the same dungeon layout.
Permadeath: Death = game over. New seed or restart.
Generate complete roguelike experiences with procedural levels, enemies and items. Create infinite replayable content. Roguelike generation about comprehensive game algorithm design.
Learn how games like this are made: Procedural dungeon generation