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🧪 Combo Lab - Complete Guide
Discover and master fighting game combos! Each character has 18-22 unique combo strings across 3 attack buttons + launcher.
Attack Buttons:
- S = Light: Fast, low damage. Best for starting chains. 6-8 dmg.
- D = Medium: Balanced speed/damage. Good mid-combo filler. 9-13 dmg.
- F = Heavy: Slow, high damage. Great as combo ender. 14-25 dmg.
- Space = Launcher: Sends enemy airborne for juggles. 7-12 dmg.
- E = Overhead: Hits standing AND crouching. 10-16 dmg. Resets ground bounce.
- Q = Sweep: Low attack that knocks down. Great combo ender. 8-11 dmg.
Judgment System: Timing between hits determines grade. Perfect (within 12f), Great (20f), Good (35f), Miss (dropped).
Juggle: After Launch (Space), enemy floats. Continue attacking in air. Max juggle hits depend on character.
Wall Bounce: Near edge (<60px), Heavy attacks bounce enemy off wall. Extends combos significantly.
Damage Scaling: Each combo hit reduces subsequent damage by 10-12%. Prevents infinite combos. Min scaling 15%.
Combo Breaker: AI breaks out after 6+ hits if it has meter. Costs full meter. CPU can use it strategically.
3 Characters: Rushdown (fast, 18 combos, excellent juggle), Heavy (slow, high dmg, 15 combos, wall bounce expert), Technical (complex, 22 combos, best scaling, counter-based).
Leaderboard: Track your longest combo and highest single-combo damage. Training resets enemy HP infinitely.