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Combo Lab

Score: 0 | Combo: 0h | Best: 0h/0dmg | Trial: -
P1
100
CPU
100
Mode: Training Char: Rushdown Comp: 0/18
No combos discovered yet. Chain attacks together!
←↑↓→ Move | S Light | D Medium | F Heavy | Space Launch | E Overhead | Q Sweep | R Reset target (training)
S LD MF HSpace ▲E OvhQ Swp
Best experienced on keyboard.
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🧪 Combo Lab - Complete Guide

Discover and master fighting game combos! Each character has 18-22 unique combo strings across 3 attack buttons + launcher.

Attack Buttons:

Judgment System: Timing between hits determines grade. Perfect (within 12f), Great (20f), Good (35f), Miss (dropped).

Juggle: After Launch (Space), enemy floats. Continue attacking in air. Max juggle hits depend on character.

Wall Bounce: Near edge (<60px), Heavy attacks bounce enemy off wall. Extends combos significantly.

Damage Scaling: Each combo hit reduces subsequent damage by 10-12%. Prevents infinite combos. Min scaling 15%.

Combo Breaker: AI breaks out after 6+ hits if it has meter. Costs full meter. CPU can use it strategically.

3 Characters: Rushdown (fast, 18 combos, excellent juggle), Heavy (slow, high dmg, 15 combos, wall bounce expert), Technical (complex, 22 combos, best scaling, counter-based).

Leaderboard: Track your longest combo and highest single-combo damage. Training resets enemy HP infinitely.