Every game generates a unique terrain map with hills, water, forests, and winding paths.
Terrain Effects: Hills = towers +20% range. Forest = enemies move 30% slower. Water = cannot build.
Seed System: Enter a seed number to share maps with friends. Same seed = same map!
3 Map Sizes: Small (short path), Medium (winding), Large (multiple spawn points).
Random Events: Bridge collapses, forest fires can change the map mid-game!
Preview map before placing towers. Score = waves cleared x map complexity.