← Back

🗺️ War Room

🏳️ Faction: ⏳ Turn:1 ⚔️ Units:0 💀 Kills:0 📦 Supply:
Click a hex to select. Move units, engage in combat. Fog of War hides enemies. Supply lines matter!
🗺️ Hex-based tactical wargame | 3 factions with unique units | 5 scenarios | Fog of war | Terrain affects combat

🗺️ War Room - Help

Objective: Tactical wargame on a hex-based map with fog of war. 5 scenarios with increasing difficulty.

Game Mechanics

Hex Grid: Variable size per scenario. Terrain affects movement and combat.

Fog of War: Only tiles near your units are visible. Enemies hidden in fog.

Units: Each faction has unique units with different stats (attack, defense, movement, range).

Supply Lines: Units far from your supply depot suffer combat penalties.

Terrain: Forest, hills, mountains, water, plains. Each affects movement cost and defense.

Elevation: Higher ground gives combat advantage.

3 Factions

🛡️ Empire: Strong defensive units, heavy armor, short range.

⚡ Alliance: Balanced units, good mobility, medium range.

🏹 Horde: Fast units, swarm tactics, long range but weak defense.