🗺️ War Room - Help
Objective: Tactical wargame on a hex-based map with fog of war. 5 scenarios with increasing difficulty.
Game Mechanics
Hex Grid: Variable size per scenario. Terrain affects movement and combat.
Fog of War: Only tiles near your units are visible. Enemies hidden in fog.
Units: Each faction has unique units with different stats (attack, defense, movement, range).
Supply Lines: Units far from your supply depot suffer combat penalties.
Terrain: Forest, hills, mountains, water, plains. Each affects movement cost and defense.
Elevation: Higher ground gives combat advantage.
3 Factions
🛡️ Empire: Strong defensive units, heavy armor, short range.
⚡ Alliance: Balanced units, good mobility, medium range.
🏹 Horde: Fast units, swarm tactics, long range but weak defense.