Objective: Form melds (3+ same rank) and runs (3+ consecutive same suit). First to go out (empty hand) wins.
Rules:
Draw a card from stock or discard pile each turn.
Discard one card at end of your turn.
Meld: Place valid sets/runs face up.
Lay off: Add cards to existing melds (yours or opponents).
Knock: End round with minimal deadwood (unmelded cards).
Form sets and runs of cards to go out first. Draw and discard to build winning combinations. Classic card game about pattern recognition and hand management.