Community Games Submission Rules

What creators should prepare before sending a browser game to Supagames.

Creator checklist

Submit games that a player can understand, trust and play immediately.

Community Games is a moderated directory for playable web games made by creators outside the main Supagames catalog. It is not an upload bucket and not a generic link exchange. The goal is to help visitors discover browser games that are safe enough to try, clearly described and interesting enough to deserve a public listing.

Before submitting, read these rules and compare your game against the review standards. A complete submission is much easier to approve. An unclear submission may be returned for changes even if the game itself is promising.

What kinds of games are accepted?

Community Games accepts browser-playable games. That includes plain HTML, CSS and JavaScript games, HTML5 Canvas projects, Phaser games, Three.js games, WebGL experiments, lightweight engines and other web-first projects. The important requirement is that a visitor can open a URL and play without installing a suspicious launcher or downloading an unknown executable. If you are unsure what kinds of pages fit Supagames, browse the main game catalog or compare your idea with examples from the JavaScript game course.

The game can be small. It does not need to be a commercial-scale release. A polished one-button game, a clever puzzle, a student project with clear controls or a prototype with a unique mechanic can all be useful. What matters is that the page offers real gameplay and honest context.

We do not accept pages that are mostly ads, adult content, malware-like downloads, fake buttons, forced extension installs, deceptive redirects or copied descriptions with no playable original work. We may also reject games that technically run but provide no meaningful interaction.

Required submission fields

FieldWhat to writeWhy it matters
Game titleThe public name of the game.Players need a clear title, not only a file name.
Game URLA direct public page where the game can be played.Moderators must be able to test the game immediately.
Creator nameYour studio, nickname or author name.Credits make the directory more trustworthy.
Contact emailA private address for confirmation and moderation updates.Used for edit links and status messages; it is not displayed publicly.
Short descriptionOne useful sentence about what the player does.This appears in listings and should not be vague.
Long descriptionExplain mechanics, goals, controls, theme and what makes it interesting.This helps reviewers and gives players real context.
Tech stackExample: HTML5 Canvas, Phaser, Three.js, JavaScript.Players and developers can understand the project type.
ControlsKeyboard, mouse, touch and any special input notes.Games with hidden controls feel broken.

How confirmation and editing work

After submitting, the creator receives a confirmation email. This step helps reduce automated spam and confirms that the contact address works. The email includes a creator-side edit link so obvious mistakes can be corrected without creating a user account. The creator link is not an approval link. It is for confirming or editing the submission details.

Moderators use separate moderation links for decisions such as approve, reject or request changes. A submitter should not receive moderator approval controls. This separation matters because Community Games needs trust without forcing every creator into a login system.

If a submission needs changes, the creator may receive an email explaining what to fix. Common requests include: add clearer controls, improve the long description, fix a broken game URL, remove misleading claims, adjust unsafe external links or make the first level playable.

Screenshot URLs and uploads

The form may allow an optional screenshot URL. At the start, Supagames does not require direct file uploads because uploads need extra storage, abuse controls and account-like ownership rules. A screenshot URL is simpler: creators can host an image on their own site or another safe public location. Later, Supagames may add token-based uploads using storage such as R2, but that should happen only with clear moderation and edit ownership.

If you provide a screenshot, make it representative. Do not use misleading art that does not appear in the game. A good screenshot shows the play area, core mechanic or visual style. It should help a player decide whether to click.

What gets approved faster?

Small games are welcome when they are honest and playable. A focused, polished mini-game is better than a large page that promises many systems and implements none of them.

What usually causes rejection?

Rejection is usually reserved for submissions that are unsafe, spammy or not really games. Examples include pages that only embed ads, links to unrelated products, adult or hateful content, misleading downloads, copied game listings, games that never load and submissions where the description is clearly unrelated to the linked page.

Some issues are not rejection reasons by themselves. A weak description, missing screenshot or desktop-only control scheme may simply lead to a needs-changes request. The difference is intent and fixability. If the game is real and safe, we would rather help the creator improve the listing.

Before you submit

  1. Open your game in a private browser window and confirm it loads.
  2. Play at least one full round, win or lose, and check restart/progress.
  3. Test the controls you mention in the form.
  4. Write a short description that tells the player what they do.
  5. Write a long description with goals, controls, theme and unique value.
  6. Remove misleading download prompts or unrelated redirects.
  7. Use the contact form if you need help with the submission process.