Supagames

Cyberpunk deck-builder

Neon Deck-Hacker

Infiltrate the core of NeuroSync. Construct your deck of digital viruses and ice-breakers to crash corporate security before your CPU fries.

3 Tiers 16 Cards 1 SysAdmin

System Manual

Goal: Hack through the network nodes and survive the Corporate ICE.


Player Stats

RAM: Energy used to play cards. Resets each turn.

CPU: Your health. If it reaches 0, you are disconnected.

Trace Level: Playing powerful attacks increases Trace. If Trace hits 100%, ICE deals double damage! Use stealth cards to lower it.


Card Types

Attack (Red): Deals damage to ICE Integrity.

Defense (Blue): Adds Firewall to absorb damage.

Utility (Purple): Manipulates Trace, draws cards, or grants RAM.


Combat: Pay attention to the Enemy Intent! Defeat the ICE's Integrity to proceed and download new cards.

CPU Integrity: 100/100
Network Topology
Credits: 0
CPU
100/100
Trace Level
0%
Intends to Attack (10)
Corporate Sentry ICE
Integrity
50/50
Firewall
0
Encounter Started.
3
RAM
Deck: 10
Discard: 0

Access Granted

Select a new Program to download to your Deck:

DISCONNECTED

Your CPU was fried by Corporate ICE.

SYSTEM HACKED

You have successfully bypassed the Core AI and secured root access.

Credits earned: 0

Click Play Card Hover Read Data Click End Turn

Developer Log: Designing Neon Deck-Hacker

Neon Deck-Hacker is our love letter to the roguelike deck-builder genre, blending the strategic depth of card games with the gritty, neon-drenched aesthetics of cyberpunk hacking. Developing a fully functional card game entirely in vanilla JavaScript and HTML/CSS was a monumental task, requiring us to build our own lightweight state-management system and UI renderer from scratch.

The Mechanics of Intrusion: RAM, CPU, and Trace

The core gameplay loop revolves around three primary resources: RAM, CPU, and Trace. RAM dictates how many programs (cards) you can execute in a single turn. It forces the player to make agonizing choices: Do I spend my last RAM unit to deploy a Firewall, or do I execute a risky attack to destroy the Corporate ICE before it strikes back? CPU represents your health; if it drops to zero, your session is forcefully disconnected.

The most unique mechanic in Neon Deck-Hacker is the Trace Level. Inspired by classic cyberpunk lore, powerful attacks aren't just expensive in RAM—they also alert the system administrator. As your Trace Level climbs toward 100%, the enemy ICE becomes exponentially more dangerous, eventually dealing double damage. This forces players to draft Utility cards to manage their Heat, creating a dynamic tug-of-war between aggressive hacking and stealthy manipulation.

Procedural Network Topology

No two hacking runs are exactly the same. The Network Topology map is procedurally generated at the start of every session using a custom node-routing algorithm. The game randomly determines the pathways, the types of encounters (Standard ICE vs. Elite ICE), and the location of the final SysAdmin boss. This ensures that the roguelike element remains fresh, encouraging players to adapt their drafting strategy based on the upcoming nodes.

Advanced Tactics and Deck Synergy

To survive the deeper layers of the network, you must understand card synergy. A deck bloated with low-impact attacks will inevitably stall out against elite enemies. Here are a few advanced strategies:

We built Neon Deck-Hacker to push the boundaries of what a browser game can be. We hope you enjoy breaking the ICE and uncovering the secrets of the corporate core!