Developer Log: Arena of Gods
Arena of Gods is a 3D boss-rush arena built on the open-source threejs-vfx procedural spell sandbox — one hundred texture-free abilities across fifteen schools — wired into a combat loop. Each Titan draws its telegraphed attacks from its own school's VFX; the player assembles an eight-spell loadout and dodges while answering in kind. The hero is a fully procedural gladiator (no external models), animated in code with idle, run and cast motion.
Performance
The engine renders a half-resolution depth prepass, a distortion buffer, bloom, and ACES tone mapping. For gameplay we cap the pixel ratio and skip the per-frame contact-shadow render so the arena stays smooth even mid-eruption.